Discuss Scratch

DevanWolf
Scratcher
100+ posts

Nintendo Labo Soundfont

I made a Nintendo Labo Soundfont all by myself recorded from its software. Since I now own the VR kit and homebrew software for ripping sounds from its RomFS for completing the new version soundfont I decided to post this to public.
Download this soundfont here!


Readme Contents:
a. What is the Nintendo Labo Soundfont?
b. List of Instruments/Timbres
c. Frequently Asked Questions
d. Soundfont Production Version History

a. What is the Nintendo Labo Soundfont?
The Nintendo Labo Soundfont is a soundbank where the instruments in each kit of Nintendo Labo's Toy-Con Garage uses.
Each sample is recorded from digital audio out using real Nintendo Switch hardware (rather than just ripping the sounds in the game's data in which I can't do).

b. List of Instruments/Timbres (Instrument # - 1 = Program Change #)
1. Piano Va Ro Ve VR
2. Organ Va Ro Ve VR
3. Guitar 1 Va Ro Ve VR
4. Guitar 2 Va Ro Ve VR
5. Guitar 3 Va Ro Ve VR
6. Cat Va Ro Ve VR
7. Woman Va Ro Ve XX
8. Man Va Ro Ve VR
9. SFX 1 Va Ro Ve VR
10. SFX 2 Va
11. SFX 2 (3) Ro
12. Percussion Ve VR
13. Recorder Ve VR
14. Trumpet Ve VR
15. Violin Ve XX
16. Harp Ve VR
17. SFX 2 (4) Ve
18. Violin (2) VR
19. SFX 2 (5) VR
20. SFX 3 (6) VR
21. SFX 4 (7) VR

Key for Instrument Existing in Which Kit Software Is In:
Va =Variety Kit (x10)
Ro =Robot Kit (x10)
Ve =Vehicle Kit (x15)
VR =VR Kit (x16)
XX =Indicates it is still present in the VR Kit's data but not actually used.
21 instruments total.

c. Frequently Asked Questions
Q. I played MIDIs made in GM with this soundfont. Why are most of the instruments wrong or silent?
A. That's because the soundfont is not GM mapped. I know I can translate some soundfonts that are not GM into GM but that can be experimental (Hey, a Game Builder Garage + Nintendo Labo GM soundfont is coming soon!). Most soundfont programs make channel 10 drums channel and some don't have the option to disable channel 10 as the drums channel as the soundfont doesn't have bank 128 drum programs. You can make your own MIDI (e.g. using Sekaiju) that can only be compatible with the soundfont's instrument map. Check the instrument list (see section b.) for a reference.

Q. How large is this Soundfont?
A. Because of some the long samples used, it is 37.7 MB which may be a long download time. While the piano sample is 167 KB the rest is large.

Q. What soundfont programs can I use this soundfont in?
A. Almost any program that lets you use soundfonts. Like FL Studio's Soundfont Player, SynthFont, or FluidSynth for example. Certain Soundfont programs may treat all soundfonts as GM while this soundfont is not GM.

Q. All all the samples public? Where can I find Nintendo Labo's instrument samples?
A. Nobody has shared all the Nintendo Labo sound samples each instrument has so I decided to play all the instrument's samples from the software rip the BFWAV sound files from the RomFS on all 4 of the Labo game card via nxdumptool on my RCM-hackable Nintendo Switch, convert the BFWAVs to WAV for Viena to load using Looping Audio Converter (already gets its actual loop points too!) and make this soundfont! Since all the samples are stored in the soundfont (as 16-bit PCM) you can use a SoundFont editor that supports saving WAV (like Viena which I made this in) to grab an instrument sample to use in an other music editing program.

d. Soundfont Production Version History
v0.0 (In Progress Alpha Version, not released)
Contains 10 instruments from Variety Kit only (soundfont is unfinished)

v0.1 (Beta Release)
Added 6 more instruments from the Vehicle Kit (including SFX 4) and another additional SFX (3) kit from the Robot Kit. 17 instruments total.

v1.0 (Full Final Release)
All samples are now recorded directly from sound output via console connected to TV digital audio out (rather than the Nintendo Switch system's video capture that has the lossy MPEG-4 video/AAC audio format).
The Nintendo Labo soundbank is now finished by adding 4 more instruments (Violin 2 and SFX 4-7) from the VR Kit. Now 21 instruments total.

v1.0.1 (Improvement Release)
Organ now has their proper E and A rootkey samples.
Cat and Man are now at normal pitch. I did a little trick where I play a sound at the minimum frequency Nintendo Labo limits to.
Corrected some more mistakes!

v2.0 (Game Rip Rewritten Release)
All the samples are now 100% ripped from the RomFS of the 4 Labo games, rather than recording audio digitally. (much 2 MB smaller than last version! Also corrects SFX 2 VR Kit conflicting split issue in low octave during the rewrite of the soundfont.)
Preset list is now made in actual order from old to new.

Nintendo Labo ©2018-2019 Nintendo EDP

Sorry that the safe-for-work soundfont shared in Google Drive was reported as copyrighted/inappropriate violation. I used MEGA that time and see if I don't get that issue there Now using Musical Artifacts as another mirror.

Last edited by DevanWolf (July 28, 2021 17:41:52)


Online YouTube Poop Generator is Here! | SimTunes! | Bring Back Backdrop Scroll Blocks! | New Scratch Blocks! | Scratch Soundfont! | Important MIDI Converter!

Please check out those cool games that you will like! Click a game! Any game!
when(mouse y)>(150)
repeat until <(programmers::extension)>(150)>
delete this cap::control cap
end
delete this limit::control cap
Please help Scratch Team remove the 150px Signature Height Cap!

Powered by DjangoBB