Discuss Scratch

Silphaer
Scratcher
100+ posts

Development Incorporated (Dev Inc.)

EDIT: The following text is worthless. This thing died, and I will not be attempting to revive it.

In this… Company? Incorporation? Inc? Thing? Yeah… There will be

Games: Games will do Puzzle Games, Platformers, Breakout style games and much, much more!
Music: What is a game or animation without music?
Mathematics: You will be needed to work out the answers for the first porject, Platematics (name is a combination of Platformer and Mathematics)
Non-Music Sounds: A platformer is nothing without the “boing!” sound when you jump, An ASDF short is nothing without talking! You will do all non-music sounds!
Animations: You will be the people behind the Films, ASDF shorts and anything else that needs animated!
Simulations: You will make simulations that are as close to the real thing as possible! FOr instance if you do a Swimming simulator then you will have things like coming to the surface for a breath in it!
Art: You make things like textures for the games, animations and simulators. You might even make the logo for this Incorporation!
Developers: Developers are the co-leaders, if you are the head of the Animations faction then you are also one of the co-leaders!

The heads of the factions (or just the co-leaders if you prefer):
Main leader (Developers): Silphaer
Games: We have still to find a head for Games
Music: We have still to find a head for Music
Mathematics: We have still to find a head for Mathematics
Non-Music Sounds: We have still to find a head for Non-Music Sounds
Animations: We have still to find a head for Animations
Simulations: We have still to find a head for Simulations
Art: We have still to find a head for Art

Application Form:


How long have you been on Scratch?:
How many followers have you got?:
How many projects (shared) have you got?:
Which faction do you want to be in?:

ALL FACTIONS ARE HIRING!

Ranking:

The ranking system is very easy. You start off with a rank of 5, the more active you are the higher your rank gets, if you are too inactive you get a warning (). If you are still inactive then get a stage 2 warning (). If you are still inactive after that then you get a stage 3 warning ( ). If you are inactive after getting these three warnings then you get kicked out. If you become active after getting warnings then those warnings are immediately cleared. The maximum ranking is 80. shows you have no warnings. shows you are a co-leader (head of a faction)
Members:
Silphaer (Head of Developers faction and founder) 80

Last edited by Silphaer (Aug. 10, 2015 18:04:46)


-Y.O.L.O. You Only Live Once. Make the best of life. Do what you want to do.-
stickpersonfan
Scratcher
18 posts

Development Incorporated (Dev Inc.)

Here's a camera fruit ninja, hire dis guy.
when [video motion v] > (30)
switch costume to [instance2 v]
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide


when I receive [Start v]
turn video [on v]
hide
forever
wait (pick random (1) to (3)) secs
switch costume to [instance23421 v]
show
go to x:(pick random (-150) to (150)) y:(-191)
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) + (pick random (200) to (400)))
end


when [video motion v] > (30)
switch costume to [instance2 v]
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide


when I receive [Start v]
turn video [on v]
hide
forever
wait (pick random (1) to (3)) secs
switch costume to [instance23421 v]
show
go to x:(pick random (-150) to (150)) y:(-191)
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) + (pick random (200) to (400)))
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide
end


when [video motion v] > (30)
switch costume to [instance2 v]
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide


when I receive [Start v]
turn video [on v]
hide
forever
wait (pick random (1) to (3)) secs
switch costume to [instance23421 v]
show
go to x:(pick random (-150) to (150)) y:(-191)
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) + (pick random (200) to (400)))
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide
end


when I receive [Start v]
turn video [on v]
hide
forever
wait (pick random (1) to (3)) secs
switch costume to [instance23421 v]
show
go to x:(pick random (-150) to (150)) y:(-191)
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) + (pick random (200) to (400)))
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide
end


when green flag clicked
show


when I receive [Start v]
hide


when green flag clicked
hide


when green flag clicked
hide


when I receive [Start v]
set [ghost v] effect to (75)
show


when green flag clicked
hide


when I receive [Start v]
turn video [on v]
hide
forever
wait (pick random (1) to (3)) secs
switch costume to [costume1 v]
show
go to x:(pick random (-150) to (150)) y:(-191)
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) + (pick random (200) to (400)))
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide
end


when green flag clicked
hide
wait until <<(video [motion v] on [this sprite v]) > [30]> and <touching [Sprite10 v]?>>
switch costume to [costume2 v]
stop [all v]


when green flag clicked
go to front
show


when I receive [Start v]
show
forever
go to x:(x) y:(y)
end


when [video motion v] > (30)
switch costume to [instance2 v]
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide


when this sprite clicked
broadcast [Start v]
Hide

when green flag clicked
say [Hi! I'm stickpersonfan!] for (2) secs
say (join [You must be] (join (username) [!] ) )
Silphaer
Scratcher
100+ posts

Development Incorporated (Dev Inc.)

stickpersonfan wrote:

Here's a camera fruit ninja, hire dis guy.
when [video motion v] > (30)
switch costume to [instance2 v]
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide


when I receive [Start v]
turn video [on v]
hide
forever
wait (pick random (1) to (3)) secs
switch costume to [instance23421 v]
show
go to x:(pick random (-150) to (150)) y:(-191)
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) + (pick random (200) to (400)))
end


when [video motion v] > (30)
switch costume to [instance2 v]
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide


when I receive [Start v]
turn video [on v]
hide
forever
wait (pick random (1) to (3)) secs
switch costume to [instance23421 v]
show
go to x:(pick random (-150) to (150)) y:(-191)
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) + (pick random (200) to (400)))
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide
end


when [video motion v] > (30)
switch costume to [instance2 v]
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide


when I receive [Start v]
turn video [on v]
hide
forever
wait (pick random (1) to (3)) secs
switch costume to [instance23421 v]
show
go to x:(pick random (-150) to (150)) y:(-191)
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) + (pick random (200) to (400)))
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide
end


when I receive [Start v]
turn video [on v]
hide
forever
wait (pick random (1) to (3)) secs
switch costume to [instance23421 v]
show
go to x:(pick random (-150) to (150)) y:(-191)
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) + (pick random (200) to (400)))
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide
end


when green flag clicked
show


when I receive [Start v]
hide


when green flag clicked
hide


when green flag clicked
hide


when I receive [Start v]
set [ghost v] effect to (75)
show


when green flag clicked
hide


when I receive [Start v]
turn video [on v]
hide
forever
wait (pick random (1) to (3)) secs
switch costume to [costume1 v]
show
go to x:(pick random (-150) to (150)) y:(-191)
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) + (pick random (200) to (400)))
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide
end


when green flag clicked
hide
wait until <<(video [motion v] on [this sprite v]) > [30]> and <touching [Sprite10 v]?>>
switch costume to [costume2 v]
stop [all v]


when green flag clicked
go to front
show


when I receive [Start v]
show
forever
go to x:(x) y:(y)
end


when [video motion v] > (30)
switch costume to [instance2 v]
glide (2) secs to x:(pick random (-150) to (150)) y:((y position) - (300))
hide


when this sprite clicked
broadcast [Start v]
Hide

Please fill in the application form if you wish to be hired.

-Y.O.L.O. You Only Live Once. Make the best of life. Do what you want to do.-
freedomtiger56
Scratcher
5 posts

Development Incorporated (Dev Inc.)

Hi u would like to help you as you are helping me i do only have a few projects shared and i currently dont have any followers seen as i joined less than a week ago i would like to help you out though i could do some coding or art but i cant unfortunatly help you with music or sounds i could help with art though
-freedomtiger56-
DoctorStrawberries
Scratcher
100+ posts

Development Incorporated (Dev Inc.)

Silphaer wrote:

In this… Company? Incorporation? Inc? Thing? Yeah… There will be

Games: Games will do Puzzle Games, Platformers, Breakout style games and much, much more!
Music: What is a game or animation without music?
Mathematics: You will be needed to work out the answers for the first porject, Platematics (name is a combination of Platformer and Mathematics)
Non-Music Sounds: A platformer is nothing without the “boing!” sound when you jump, An ASDF short is nothing without talking! You will do all non-music sounds!
Animations: You will be the people behind the Films, ASDF shorts and anything else that needs animated!
Simulations: You will make simulations that are as close to the real thing as possible! FOr instance if you do a Swimming simulator then you will have things like coming to the surface for a breath in it!
Art: You make things like textures for the games, animations and simulators. You might even make the logo for this Incorporation!
Developers: Developers are the co-leaders, if you are the head of the Animations faction then you are also one of the co-leaders!

The heads of the factions (or just the co-leaders if you prefer):
Main leader (Developers): Silphaer
Games: We have still to find a head for Games
Music: We have still to find a head for Music
Mathematics: We have still to find a head for Mathematics
Non-Music Sounds: We have still to find a head for Non-Music Sounds
Animations: We have still to find a head for Animations
Simulations: We have still to find a head for Simulations
Art: We have still to find a head for Art

Application Form:


How long have you been on Scratch?: A long time! My account may say 3 weeks but I kept changing my username so it all adds up to about 5 months!
How many followers have you got?: 50-60 I can't remember.
How many projects (shared) have you got?:50-55 I can't remember this one too.
Which faction do you want to be in?:Music or Non-Music.

ALL FACTIONS ARE HIRING!

Ranking:

The ranking system is very easy. You start off with a rank of 5, the more active you are the higher your rank gets, if you are too inactive you get a warning (). If you are still inactive then get a stage 2 warning (). If you are still inactive after that then you get a stage 3 warning ( ). If you are inactive after getting these three warnings then you get kicked out. If you become active after getting warnings then those warnings are immediately cleared. The maximum ranking is 80. shows you have no warnings. shows you are a co-leader (head of a faction)
Members:
Silphaer (Head of Developers faction and founder) 80


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