Keynotes
Opening Keynote
Sowing the Seeds for a More Creative Society
Mitchel Resnick, Professor of Learning Research, MIT Media Lab
Scratch is more than a programming language, more than a website, more than an online
community. Its ultimate goal is to help people develop as creative thinkers—helping them
learn to design creatively, analyze systematically, and work collaboratively. Mitchel Resnick
opens the conference with an overview of the ideas and philosophy that inspired Scratch,
highlights and surprises from the first year of Scratch, and plans and visions for the future of
Scratch.
Imagine-Program-Share: Stories from the Scratch Online Community
JSO, Belgium
MyRedNeptune, Russia
SonicPops, England
Wodunne, United States
Moderators: Karen Brennan and Andrés Monroy-Hernández, MIT Media Lab
Four active members of the Scratch online community meet in person for the first time to
share stories and exchange ideas. They discuss why they became involved in the Scratch
community, what they created, how they collaborated, what they learned, and what they want
to do next.
Video | Slides (PPT) | Slides (PDF)
Special Event
The High-Tech Magic of Seth Raphael
Seth Raphael
This modern day miracle show will leave people wondering: Was that real magic, really technology, and is there any difference at all? Seth Raphael does the impossible in his new show, “The Online Magician.” Time machines, wireless power, and telepathic computers all make an appearance in this wonder-filled, thought-provoking show. Illustrating the importance of a magical perspective in an ever-more-technological age, Seth does not shy away from an honest critique of scientists, modern day shamans, or even magicians as he performs modern miracles. Seth Raphael envisions the future of technology as only a magician can.
Closing Keynote
Learning to Design, Designing to Learn
Geetha Narayanan, Founder and Director, Srishti School of Art, Design, and Technology
John Maeda, President, Rhode Island School of Design
Moderator: Mitchel Resnick, MIT Media Lab
The activities of designing and learning are tightly interwoven. In the process of designing,
we play with new ideas, explore new concepts, gain new perspectives. Two of the world’s
most innovative design educators discuss how new media technologies can transform the
ways we design and learn—and the ways we think about designing and learning.



